Wednesday, March 10, 2010

The Initiative

Note; effectively, the terms iPhone, iPod Touch, iDevice and iTouch shall hereby be interchangeable. Despite owning an iPod Touch, the primary term used will be iPhone, since it is the one most used and in terms of games and apps, it doesn't matter exactly what you have. Money denominations are in AU dollars.

I will accept the fact that 90% of all iPhone apps, indeed, 90% of all the apps that are games, are pure, irredeemable and unforgivable garbage. Without any hesitation or implication of exaggeration I can say that you could make better games than some of these using Game Maker, or even by taking a shit in Flash. Mercy and Justice scorn them both. The worst are the lifestyle apps. Quite literally, $3.99 for a collection of pictures stolen from google image search.

There are many average iPhone games. Among these are the Tower Defense games, the Web-Based MMOs and the overall shitty games.

There are the average, the somewhat good, the very good, and the great. Among the greatest are ports of other games done well, and indie games that have been shown a lot of attention and care. These games bring out the best in the system, that are examples of how good iPhone games can get. Some of these are better than games you can find on DS or PSP, and are cheaper and even more portable.

On this day Street Fighter IV was released, and on this day I had a suggestion to review iPhone games. Not just the popular, but the neglected and the lesser known, both the good and the bad. I shall do it, to show the world both the games that no one has played, and the games that show the best of the system, show it as capable of being a competing with the mainstream portable games.

A few words on the typical iPhone game consumer, typically:

1. They'll have an old generation iPhone that crashes because the game is meant for 3rd generation systems/it'll crash because it ran out of memory, but they'll blame the game maker anyway.

2. They want to give it a good review, but for some reason think 1/5 is the highest score you can give a game.

3. Have no idea what they're talking about.

4. Are extremely stingy. Regardless of the game, they consider anything over $1.19 as too expensive, and anything $1.19 should be free.

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